Resume

Yifan Qin

Software Engineer · AI Application Development · Game Development & Design

I connect applications, devices and cloud services to make interactive experiences work as a whole. My work spans accessible technology, real-time communication and games.

Experience

  1. –

    Bansen Labs LLC

    Software Development Engineer · Cross-platform & real-time interaction

    • Developed Unity/C# VR and Flutter/Dart applications for Xogo. Used a shared GameData model to organize game lists, control mappings, runtime state and user configuration.
    • Connected mobile devices and headsets through UDP discovery, TCP control messages and WebRTC video streaming.
    • Implemented authentication, user data and backend workflows with Firebase Authentication, Firestore and Cloud Functions, including invitation and email notification flows.
    • Built web features with HTML, CSS and JavaScript; coordinated integration and iteration across a core development team.
    • Used AI-assisted workflows to support C#/Dart model alignment, protocol parsing and unit-test development.
  2. –

    APSS Futuristic LLC

    Test Engineer · Internship followed by full-time employment

    • Built a modular automation framework using Java, Selenium, TestNG and Maven for reusable regression testing.
    • Integrated builds and automated tests into CI/CD workflows with Jenkins, Maven and Git.
    • Tested .NET application functionality, interfaces and backend behavior; checked multi-table data consistency with SQL and verified fixes through logs and regression tests.
  3. –

    苏州浩辰软件股份有限公司 · 浩辰 CAD

    Software Development Intern

    • Supported front-end maintenance and functional testing, reproduced and documented defects, and verified fixes for routine releases.

Education

  1. –

    Northeastern University

    Master’s degree · Game Science and Design

    • GPA 3.9/4.0 · Graduate scholarship
  2. –

    University of Maryland, College Park

    Bachelor’s degree · Computer Science

Capabilities

Interactive applications
Unity / C#, Flutter / Dart, HTML, CSS, JavaScript and Unity Profiler.
Communication & cloud
WebRTC, TCP/UDP, Firebase Authentication, Firestore and Cloud Functions.
Testing & delivery
Java, Selenium, TestNG, SQL, Git, Jenkins, Maven and AI-assisted development.

Selected project

Apr – Jun 2023

Maniacs· Eye-tracking game

An eye-tracking game built with Unity and C#. I integrated GazePointer input with character controls, enemy behavior and game mechanics. I used Unity Profiler and custom logs to investigate bottlenecks, then applied object pooling and draw-call optimization to reduce repeated object creation and improve runtime stability.

Recognition

Xogo Platform · Bansen Labs. Design credits: Yasong Wang, Qiqing Zhang and Yifan Qin.

View award evidence ↗