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game · 2022

Eerie Lights

Eerie Lights is a first-person horror exploration and puzzle game set in an abandoned hospital. Players navigate dark corridors, solve environmental puzzles, and search for an escape using a flashlight equipped with portal and object-pulling abilities.

My role
Unity Game Development · Gameplay & Level Interaction

Trailer

A first look at the hospital’s dark corridors, unusual flashlight, and uneasy sense of discovery.

If playback is unavailable, use the external link.

Watch on Bilibili ↗

Core Gameplay Mechanics

The flashlight brings illumination, traversal, and object manipulation into one tool. Collecting key items opens new areas, while encounters with enemies interrupt the search.

Portal Flashlight

The flashlight places alternating blue and red portals. Linking two positions lets the player move across the environment and approach spatial puzzles from a different route.

Gameplay demonstration of red and blue flashlight portals

Object Suction

Switching the flashlight’s bulb enables suction: lock onto a compatible object and pull it closer. Glowing blue particles identify objects that respond to this ability.

Gameplay demonstration of the flashlight pulling a marked object

Game Design

The original design document connects the narrative, hospital layout, and controller interactions around a gradual increase in uncertainty and pressure.

Narrative & Atmosphere

An amnesic protagonist wakes in an abandoned hospital and searches enclosed rooms for clues and a way out. Limited light conceals what lies ahead, letting environmental details reveal the setting a little at a time.

Exploration gives way to dangerous encounters, changing the pace of the search. After reaching the exit, the protagonist wakes in the starting bed again—a looping ending that leaves the escape unresolved.

Level Design

Teach, then open up. Early rooms introduce portals and suction; the more open lobby asks players to choose routes and solve environmental puzzles. Later areas across the walkway add pursuit pressure.

Unlock, then revisit. Key items gate access to hospital floors and wings while allowing backtracking into earlier areas.

Guide through the environment. Yellow lights and particles suggest the way forward without removing the need to explore.

Interaction Design

The controller groups movement and camera control on the sticks, with portal placement, suction, and interaction assigned to separate inputs. This keeps navigation and flashlight actions available within one control scheme.

Full Gameplay

Watch the full gameplay walkthrough, from exploring the abandoned hospital and solving portal-based puzzles to progressing through increasingly challenging environments.

If playback is unavailable, use the external link.

Watch on Bilibili ↗
Skills & tools
  • Unity
  • C#
  • Game Design
  • Gameplay Programming
  • Portal System
  • Puzzle Design
  • Level Design
Context
Northeastern University · Game Design Project